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Eternal Strands is a great reminder that creative tools and reactiveness in big open-world sandboxes trump content bloat

[ad_1] Eternal Strands has quietly become one of early 2025’s biggest surprises. While it’s not topping the sales charts nor dominating the online conversation, the sentiment which surrounds it is generally positive, and in the age of bloated open-world experiences…

Read MoreEternal Strands is a great reminder that creative tools and reactiveness in big open-world sandboxes trump content bloat

Massive Oblivion remake mod Skyblivion shows off the final region its devs have just finished laying the foundations of in new gameplay at C3

[ad_1] Skyblivion, the massive modding project that’s remaking The Elder Scrolls IV in Skyrim’s engine, has just shown off some fresh quest gameplay at C3 (Community Creations Con) ahead of its 2025 release. What was intended to be about half…

Read MoreMassive Oblivion remake mod Skyblivion shows off the final region its devs have just finished laying the foundations of in new gameplay at C3

I think you’re all a bit too obsessed with Pokemon, because what do you mean a Charizard-shaped Cheeto is selling for thousands of dollars

[ad_1] Pokemania is out in full force, it seems, as Pokemon fans have genuinely bid four figures on a Charizard-shaped Flamin’ Hot Cheeto. Pokemon is massive enough that most of us have probably partaken in the sweet fruit…

Read MoreI think you’re all a bit too obsessed with Pokemon, because what do you mean a Charizard-shaped Cheeto is selling for thousands of dollars

How is the creator of PUBG’s next game different from Hello Games’ upcoming Light No Fire? Well, for starters it’s “not a game”, apparently

[ad_1] Brendan Greene, the creator of PUBG, says his next game isn’t like Hello Games’ Light No Fire because he’s “not making a game.” When you hear about the concept for Project Artemis, the ambitious follow-up to Greene’s…

Read MoreHow is the creator of PUBG’s next game different from Hello Games’ upcoming Light No Fire? Well, for starters it’s “not a game”, apparently

Skyrim’s development really came down to the wire, as one senior producer had to step in to make some critical tweaks just two weeks before it was released

[ad_1] Just two weeks before it launched, Bethesda producer Jeff Gardiner tweaked Skyrim because he didn’t trust AI player models. Is Skyrim a perfect game? Absolutely not, but I think one place it does deserve some credit in…

Read MoreSkyrim’s development really came down to the wire, as one senior producer had to step in to make some critical tweaks just two weeks before it was released